MARIO EGOCHEAGA

MARIO EGOCHEAGA

AI ENGINEER/GAME DESIGNER/PROGRAMMER 

Hello! I'm Mario Egocheaga, a game developer from NYC, I research AI development in Unity and Unreal, audio design, audio engineering and music composition.

Projects about me Skills

JONES

Jones is a ongoing project built in the Unity Engine. Heavily inspired by Afraid of Monsters, I wanted to give my adaptation of the concept into my very own twist. 

It's a first person person exploration game set in an endless void where players navigate through "pills" in order to explore this environment.

DEMO AVAILABLE ON STEAM PAGE 

YOU'RE NOT HERE

YOU'RE NOT HERE is another ongoing project built primarily in Unity, Is a VR experience that's more fleshed out than my previous endeavors with VR. It's mechanically ready, but I need to hire an artist to make it shippable in the coming year.

Inspired by PT and MY HOUSE.WAD, it stars a young female protaganist left alone in her home. 

NYCTOPHOBIA

NYCTOPHOBIA is my first "released" VR project built in Unity with my team mate Tyler Gorman as level designer and narrative writer. 

NYCTOPHOBIA places you waking up in captivity as you roam the house to try to escape the situation you're left to adapt in.

ONLY ACCESSIBLE WITH QUINNIPIAC EMAIL -

NULL/VOID

NULL/VOID is a group project for our game lab classes, heavily story based, and with a hand painting mechanic to traverse the dark void environment. 

Inspired by LITTLE NIGHTMARES, and a prototype paint game, you roam a subconcious of a traumitized child who is just looking for solace.

DOWNLOADABLE ON TRELLO -

PROJECTS

- REFER HERE TO SEE TRAILER - - REFER HERE TO SEE TRAILER - - REFER HERE TO SEE TRAILER - - REFER HERE TO SEE TRAILER -

SKILLS

Available on Steam and Itch.io.

Jones
 showcases my skills in,

- Procedural Generation
- Narrative mechanic and story cutscenes
- Composed original score
- Use of FMOD for enhanced visual/audio experience

TRELLO
Game

Currently in Development, Steam release coming soon.

You're Not Here showcases my skills in,

- Complex AI behavior
- Sophisticated level design
- Game optimization
- Developed entirely for VR

TRELLO
GAME

Available on Trello via Quinnipiac Email

Nyctophobia showcases my skills in,

- Level Optimization
- Audio design
- Developed real time events through player action
- Developed monster dissappearance within players field of view
- Developed entirely for VR

TRELLO
game

Available on Trello via Quinnipiac Email

Null/Void showcases my skills in,

- Composed Original Score
- Audio design
- Implentation for all sound audible in game world
- Use of FMOD for enhanced visual/audio experience

TRELLO
game

Available on Itch.io

Dance Dance Domination showcases my skills in,

- Utilization of DDR pad and game controller simultaneously
- Developed own traditional Dance Dance note generation
- Developed all In-Game Mechanics
- Composed original score

TRELLO
game

ABOUT ME

I'm a game programmer from New York City, dedicated to working on AI systems, game mechanics and innovating on new or old systems in game design. I'm hardworking, receptive, and dedicated to being part of the new generation of developers pushing the future of game development.

- REFER HERE TO SEE MY GAME DESIGN RESUME -