Jones is a ongoing project built in the Unity Engine. Heavily inspired by Afraid of Monsters, I wanted to give my adaptation of the concept into my very own twist.
It's a first person person exploration game set in an endless void where players navigate through "pills" in order to explore this environment.
- DEMO AVAILABLE ON STEAM PAGE -
YOU'RE NOT HERE is another ongoing project built primarily in Unity, Is a VR experience that's more fleshed out than my previous endeavors with VR. It's mechanically ready, but I need to hire an artist to make it shippable in the coming year.
Inspired by PT and MY HOUSE.WAD, it stars a young female protaganist left alone in her home.
NYCTOPHOBIA is my first "released" VR project built in Unity with my team mate Tyler Gorman as level designer and narrative writer.
NYCTOPHOBIA places you waking up in captivity as you roam the house to try to escape the situation you're left to adapt in.
- ONLY ACCESSIBLE WITH QUINNIPIAC EMAIL -
NULL/VOID is a group project for our game lab classes, heavily story based, and with a hand painting mechanic to traverse the dark void environment.
Inspired by LITTLE NIGHTMARES, and a prototype paint game, you roam a subconcious of a traumitized child who is just looking for solace.
- DOWNLOADABLE ON TRELLO -
I'm a game programmer from New York City, dedicated to working on AI systems, game mechanics and innovating on new or old systems in game design. I'm hardworking, receptive, and dedicated to being part of the new generation of developers pushing the future of game development.